Posts Tagged ‘blizzard entertainment’


Cataclysm career and specialization system update
Carnival back in 2009, Blizzard, when we first announced the goal of professional talent tree design, we said that our main focus is to remove some silly and some “mandatory” passive talent. We mentioned the choice of talent we want more flavor and fun, but also more meaningful. Recently, we posted on some fansite is developing among the Druids, priests, shaman and rogue talent tree preview. Preview and test these alpah feedback, we hear the main reaction is the talent tree does not seem real talent included in the BlizzCon design goals were discussed. This anti-makes us understand: When the level of more than 60 after the talent tree system is not mature enough to be designed. In the upcoming test version of which, we will show through over 30 sets a bold renovation talent tree.

Vision talent tree
Blizzard Entertainment’s game is one of the basic principles of design, “concentrated coolness” (unique and cool) compared the design of a complex but very simple and obvious, we prefer a more simple but in-depth design. Major disaster are still aiming to remove a large number of passive or bad talent, but talent tree according to the present volume of view we do not hold much hope. Therefore, in order to solve this, we are the talent trees for each reduced to 31 point talent. And the talent to reduce the volume of the corresponding tree, we must ensure that they will be to a similar degree of opening the curve level, so we will reduce the overall players get points and upgrade the talent to get talent points speed.

Vision talent treeBlizzard Entertainment’s game is one of the basic principles of design, “concentrated coolness” (unique and cool) compared the design of a complex but very simple and obvious, we prefer a more simple but in-depth design. Major disaster are still aiming to remove a large number of passive or bad talent, but talent tree according to the present volume of view we do not hold much hope. Therefore, in order to solve this, we are the talent trees for each reduced to 31 point talent. And the talent to reduce the volume of the corresponding tree, we must ensure that they will be to a similar degree of opening the curve level, so we will reduce the overall players get points and upgrade the talent to get talent points speed.

Therefore, we can keep talent in which each of those unique talents, especially those who will provide new spells, new skills and talents. We still give more flavor unique gift or custom players leaving room above, but we can remove them from each talent tree, a large number of superfluous things. This is not possible to reduce the player’s choice, but to make these choices more meaningful. Your magic circle will not change, you will not lose any cool gifts. Talent will be changed by those forced out of the crossing point talent, and most of those who need to consume 5 talent points in the talent.

We further study the compulsory PvP talent, skills such as spell interrupt or shorten the duration of talent. Although there will still be pvp and pve addition addition, but we do not want them the difference between the extreme, just as they had to use the second set of pvp talent to maintain their natural addition.

Defense of the Ancients

Author: admin

Dota official full name LogoDota is short for Defense of the Ancients, trees can be translated as guardian, the guardian of relics, ancient ruins guard, is based on Warcraft 3: Frozen Throne (produced by the Blizzard Entertainment) Battle multiplayer real-time Custom maps can support 10 people at the same time online games. DotA is the only officially recognized by Blizzard Entertainment’s Warcraft RPG map. Allstars series is updated on an American IceFrog. As of January 2010, DotA Allstars latest official version 6.67c, AI version 6.66b AI.

Dota to start against the two teams play against, usually 5v5, as shown in the name of the game, the game was to guard their ancient ruins (the Tree of Life Guards parties, natural disasters party Frozen Throne), while the destruction of the other ancient relics. In order to reach the other side of the ancient ruins, one hero to defeat the other forces, defense construction, and a hero. Players can kill each other in combat, get money and experience to upgrade their hero.More experience can enhance the skills of the hero or the property increase, while money can buy in a store is more powerful equipment. Map distributed neutral colored monsters, creeps kill the hero can get money and experience, different levels of wild wonder, the hero of money and experience gained are not the same. With conventional Warcraft 3 Game of The difference is that each player only need to select a hero, to understand the strengths and weaknesses of their skills, through control of the hero to win, and this is one of DOTA map features.

For all competitive games, the balance in its playability occupy a pivotal component. DotA Now there are as many as 97 kinds of heroes (dota 6.67.c version, later or increase), covering the other game types can encounter all kinds of people, more people such as butchers and bombs people Never forget the special units, but lose quite imaginative organization of writing skills.
DotA is also different from other RPG maps some of the obvious features such as no real sense of invincibility and the magic-free, high cost of the “Aegis”, random character of God, in other RPG in infinite beauty of the vampire skills or goods are also more balanced in dota, the game is full of these variables.

For all competitive games, the balance in its playability occupy a pivotal component. DotA Now there are as many as 97 kinds of heroes (dota 6.67.c version, later or increase), covering the other game types can encounter all kinds of people, more people such as butchers and bombs people Never forget the special units, but lose quite imaginative organization of writing skills.DotA is also different from other RPG maps some of the obvious features such as no real sense of invincibility and the magic-free, high cost of the “Aegis”, random character of God, in other RPG in infinite beauty of the vampire skills or goods are also more balanced in dota, the game is full of these variables.