Jul
17
2010

Cataclysm career and specialization system update
Carnival back in 2009, Blizzard, when we first announced the goal of professional talent tree design, we said that our main focus is to remove some silly and some “mandatory” passive talent. We mentioned the choice of talent we want more flavor and fun, but also more meaningful. Recently, we posted on some fansite is developing among the Druids, priests, shaman and rogue talent tree preview. Preview and test these alpah feedback, we hear the main reaction is the talent tree does not seem real talent included in the BlizzCon design goals were discussed. This anti-makes us understand: When the level of more than 60 after the talent tree system is not mature enough to be designed. In the upcoming test version of which, we will show through over 30 sets a bold renovation talent tree.
Vision talent treeBlizzard Entertainment’s game is one of the basic principles of design, “concentrated coolness” (unique and cool) compared the design of a complex but very simple and obvious, we prefer a more simple but in-depth design. Major disaster are still aiming to remove a large number of passive or bad talent, but talent tree according to the present volume of view we do not hold much hope. Therefore, in order to solve this, we are the talent trees for each reduced to 31 point talent. And the talent to reduce the volume of the corresponding tree, we must ensure that they will be to a similar degree of opening the curve level, so we will reduce the overall players get points and upgrade the talent to get talent points speed.
Therefore, we can keep talent in which each of those unique talents, especially those who will provide new spells, new skills and talents. We still give more flavor unique gift or custom players leaving room above, but we can remove them from each talent tree, a large number of superfluous things. This is not possible to reduce the player’s choice, but to make these choices more meaningful. Your magic circle will not change, you will not lose any cool gifts. Talent will be changed by those forced out of the crossing point talent, and most of those who need to consume 5 talent points in the talent.
We further study the compulsory PvP talent, skills such as spell interrupt or shorten the duration of talent. Although there will still be pvp and pve addition addition, but we do not want them the difference between the extreme, just as they had to use the second set of pvp talent to maintain their natural addition.


