Archive for the ‘Grapple game’ Category

The King of Fighters 95

Author: admin

KOF95

A year later appeared KOF95, carried on the KOF94’s reputation, first we dream of ensembles team achieved; and then joined the historic role of KOF: Iori Yagami (Iori), a personality and popular than the main characters are the characters; There are screen fineness increased; a more complete system made in order to delight in talking about the generation of players is still classic! KOF95 can be said to place too much!

I think the greatest is this: the game joystick in the general methods of operation only eight directions, but KOF95 push to increase the use of different intensity, they can jump higher than usual tricks, the big jump farther! (In fact, this system as early as 94, also hidden, but there is no 95-use) SNK worthy of the role is to design experts, in addition to Yagami, the 94 clearance to the screen, only exposed the side of the boat Caoti Cai also increased KOF95 world , There is one final BOSS Lucar (Rugal, also translated as: anger added) shape and movements have made KOF95 live up to expectations to become the then “King of Fighters”!

Kof 94

Author: admin

KOF94

KOF for the inexperienced. Many players have thought about before: If different fighting game characters have the opportunity to Battle, who is even worse in the end it? SNK finally 94 years, this desire to achieve a number of players, more than himself the protagonist of the game together, but regardless of shape and movements are re-produced, so that the role of different style of game more unified; even more unusual is that The system is made to a number of SNK fighting games at that time improvements from the system include: ① Storage: from “Fist of the dragon,” since the original Battle of everyone needs to constantly reserve force, greatly reducing the fighting game that has fluency ,This time, KOF94 finally back in the balance and also increases the strategic wartime. ② dodge: To KOF revolutionary way out of the SF series of the mainstream of fighting circles: Open Qigong – to-air technology. Tactics to make each role more diversified and personalized! ③ super-nirvana: also “Fist of the dragon” in the system wide acclaim in the KOF are more amazing stuff! ④ Mission Battle: This has become the most iconic KOF system, we can refer to previous lessons to learn, “Tian Ji Horse Racing” principles and arrangements for his race team members out of order!

At the time, already has a number of very popular SNK fighting role, but it did not all dependent on their attractive KOF, but made a lot of positive new role as protagonist in this Caoti Kyoto (Kyo) flat, Although the fire properties of nirvana with a very personalized, but the limelight by other protagonist of the game far overshadowed. Since the “angry team” in which three soldiers cool impressive! KOF94 successfully from the then Head of the same “true Samurai” in fighting games took over the supreme position, its meaning is self-evident!

Want to know: Being a successful fighting game is not easy; to do another successful fighting game, but a completely different style, is even harder! As CAPCOM for SF2 to SF3 of evolution, which to go through how many work? For us gamers, the first thing to see it feels like the original SF2 see the same! Realistic-style screen, rich characters, spectacular stunts and new, balanced system, so that we immediately became a fan of her ~ ~