Archive for July, 2010


Cataclysm career and specialization system update
Carnival back in 2009, Blizzard, when we first announced the goal of professional talent tree design, we said that our main focus is to remove some silly and some “mandatory” passive talent. We mentioned the choice of talent we want more flavor and fun, but also more meaningful. Recently, we posted on some fansite is developing among the Druids, priests, shaman and rogue talent tree preview. Preview and test these alpah feedback, we hear the main reaction is the talent tree does not seem real talent included in the BlizzCon design goals were discussed. This anti-makes us understand: When the level of more than 60 after the talent tree system is not mature enough to be designed. In the upcoming test version of which, we will show through over 30 sets a bold renovation talent tree.

Vision talent tree
Blizzard Entertainment’s game is one of the basic principles of design, “concentrated coolness” (unique and cool) compared the design of a complex but very simple and obvious, we prefer a more simple but in-depth design. Major disaster are still aiming to remove a large number of passive or bad talent, but talent tree according to the present volume of view we do not hold much hope. Therefore, in order to solve this, we are the talent trees for each reduced to 31 point talent. And the talent to reduce the volume of the corresponding tree, we must ensure that they will be to a similar degree of opening the curve level, so we will reduce the overall players get points and upgrade the talent to get talent points speed.

Vision talent treeBlizzard Entertainment’s game is one of the basic principles of design, “concentrated coolness” (unique and cool) compared the design of a complex but very simple and obvious, we prefer a more simple but in-depth design. Major disaster are still aiming to remove a large number of passive or bad talent, but talent tree according to the present volume of view we do not hold much hope. Therefore, in order to solve this, we are the talent trees for each reduced to 31 point talent. And the talent to reduce the volume of the corresponding tree, we must ensure that they will be to a similar degree of opening the curve level, so we will reduce the overall players get points and upgrade the talent to get talent points speed.

Therefore, we can keep talent in which each of those unique talents, especially those who will provide new spells, new skills and talents. We still give more flavor unique gift or custom players leaving room above, but we can remove them from each talent tree, a large number of superfluous things. This is not possible to reduce the player’s choice, but to make these choices more meaningful. Your magic circle will not change, you will not lose any cool gifts. Talent will be changed by those forced out of the crossing point talent, and most of those who need to consume 5 talent points in the talent.

We further study the compulsory PvP talent, skills such as spell interrupt or shorten the duration of talent. Although there will still be pvp and pve addition addition, but we do not want them the difference between the extreme, just as they had to use the second set of pvp talent to maintain their natural addition.

Recently, some online game companies for the manufacture of gimmicks, the game using vulgar marketing campaign to mislead the network game users, resulting in adverse social impacts. To solve this problem, the Ministry of Culture issued on the 6th game on strengthening the network of marketing management, marketing act to stop vulgar letters, cultural administrative departments at all levels and cultural market comprehensive law enforcement agencies to further strengthen the management of online game market.
Ministry of Culture put forward four requirements: First, to strengthen on-line inspection, found that online games vulgar promotion, publicity, etc, to inform the related sites deleted. Second is the violation of moral bottom line, contrary to the behavior of public order and good morals, to discover, in time to stop. Third, there is the phenomenon of online games vulgar promote enterprise, to interview the responsible persons, to criticism and education, be ordered to correct. Fourth, in violation of relevant laws and regulations, the circumstances are serious, we must resolutely punished according to law, effectively curb the phenomenon of online games to promote the spread of vulgar.
For some time, some online games currently operating businesses to borrow because of indecent photographs or video be transmitted by the network users a great heroine of the parties concerned, endorsement or participation by inviting their campaigns online games, to expand exposure and impact the game power related activities caused a great negative impact on society.
The industry experts said that such endorsements or promotional activities, with the public on general cognitive parties vulgar fame, to the sensational publicity, a great impact on the community awareness on the network gaming industry, resulting in public for the network negative impression of the games industry, if left unchecked, there are other companies might follow, and intensified, the focus of social concern that have been at the core of the online games industry in the development of adverse consequences.

Recently, some online game companies for the manufacture of gimmicks, the game using vulgar marketing campaign to mislead the network game users, resulting in adverse social impacts. To solve this problem, the Ministry of Culture issued on the 6th game on strengthening the network of marketing management, marketing act to stop vulgar letters, cultural administrative departments at all levels and cultural market comprehensive law enforcement agencies to further strengthen the management of online game market.Ministry of Culture put forward four requirements: First, to strengthen on-line inspection, found that online games vulgar promotion, publicity, etc, to inform the related sites deleted. Second is the violation of moral bottom line, contrary to the behavior of public order and good morals, to discover, in time to stop. Third, there is the phenomenon of online games vulgar promote enterprise, to interview the responsible persons, to criticism and education, be ordered to correct. Fourth, in violation of relevant laws and regulations, the circumstances are serious, we must resolutely punished according to law, effectively curb the phenomenon of online games to promote the spread of vulgar.For some time, some online games currently operating businesses to borrow because of indecent photographs or video be transmitted by the network users a great heroine of the parties concerned, endorsement or participation by inviting their campaigns online games, to expand exposure and impact the game power related activities caused a great negative impact on society.The industry experts said that such endorsements or promotional activities, with the public on general cognitive parties vulgar fame, to the sensational publicity, a great impact on the community awareness on the network gaming industry, resulting in public for the network negative impression of the games industry, if left unchecked, there are other companies might follow, and intensified, the focus of social concern that have been at the core of the online games industry in the development of adverse consequences.